![]() ![]() It’s a strategic evolution I’ll talk about in a second, but this switch-up in approach isn’t the only part of Midnight Suns story that’s been subject to the whims of (mis)fortune. All your other attacks, represented here as a deck of cards, are guaranteed hits. ![]() In the four hours I spent playing the opening of Midnight Suns last week, I saw precisely one scenario that had any kind of per cent number attached to it – and that was booting a goon (100%) or Venom, one of the newly confirmed villains of the game (0%), off a rooftop. Not only is it their first game to mix substantial RPG elements into its tactical combat, but there’s nary a hit percentage in sight. Marvel’s Midnight Suns, however, could be the Civilization studio’s biggest gamble yet. Just ask the many thousands of players who missed a shot with a 90% success chance in one of their XCOM reboots. Chance has always been an integral part of Firaxis’ turn-based tactics games.
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